Similar games. Nalezení samopalu MP40. Remove cp 1, place cp 2 in right slot and press button. Placer les billes rouges dans le trou au mur pour passer les grilles, lire les affichettes et regarder a travers les hublots. Prendre la gemme 1 dans la baignoire. Even though there are 1000 different locations that could the… Valider en cliquant sur le bouton en bas. It was created by an unknown scientist in the early 20th century. -Go down the hatch and to the left. Revenir au téléporteur, puis aller en (0,1). The Root (5,5,2) – Cipher Plate 1:-Click on bottom left side of portal, down the cliff and to the right for secret 1/5.-Go back up and to the right x3, through the crevice and right again. This is the place where it all started. Part of the famed Submachine series, this immersive point and click adventure puzzle game boasts challenging inventory-based puzzles. Open the hatch. -Click on screen for secret location to view some of Mur’s own thoughts and ideas for The Root and the future Sub6, hopefully this year. ... Click on the circular device until the triangle shape is between the 4:00 and 5:00 position, the same position it would need to be to cover the notch in the thing in level III. Submachine 6: the Edge read more. En bas de l’échelle, tourner a gauche et allumer l’ordinateur. You’re now at coordinate 2, 0. Reculer et ouvrir le robinet d’évacuation avec la clé. Empty Room Escape. Submachine 5: the root. Take the notepad (optional but very useful). Aller en (2,0). You’re now at coordinate 0, 1. This game in the Submachine series plays differently than the other games, as there is no linear direction to it. Submachine 5: the root; la solution francaise. Descendre et ramasser la gemme 3. -Go right, down, left x2 to “transfer switch” (panel with push button). -Go left x2 and click the panel button to reveal secret 4/5. Open the hatch. Cube Escape: Theatre. You’re now at coordinate 1, 2. Click for a close up inside tank and drop in metal box. Au bout, tourner la manivelle, regarder derriere le gros tuyau (a gauche) pour trouver le secret 4. These six locations contain clues to coordinates of other locations, which in turn contain clues to even more locations, and so on. Revenir en (0,0) et reprendre l’ampoule. – Cliquer sur les valves successives jusqu’a l’apparition du titre. -Go down and click on wisdom gem 3. You’re now at coordinate 0, 2. – La plaque métallique fonctionne avec le boîtier au mur, un ancien systeme de télétransporteur. Remove both cps and place cp 2 back in left slot, leaving right slot empty and click button. Submachine 8: the Plan read more. Click the button to switch led to right side. If you go down, you can click to see the subnet infestation map. Submachine 1: The Basement (Extended) is a puzzle game developed by Flash game developer Mateusz Skutnik. Click on the door button. Go right and click on the lit bulb (only one not covered) in the socket. – Cliquer sur le boîtier mural pour faire glisser la plaque. Trouver mitraillette MP40.la pesca imán WW2. Go right and through the doorway to the third valve and turn 3 times. You will hear a power surge, you’re now at coordinate 0, 1 (hence the “empty” slot followed by cipher plate “1”). Go back up, through crawlspace, up, left and up again. Aller ensuite en (0,2), descendre, aller a gauche et noter les symboles. It was created by an unknown scientist in the early 20th century. Ramasser la feuille et le crayon au sol (ils serviront a prendre des notes au cours du jeu). Click on bottom left of pipe to find secret 3/5. Start the game, Tap on every valve. Aller a gauche, pousser la plaque contre le mur et dévisser le panneau avec la clé, prendre le secret 2. Return to transfer switch, place cp 2 in left slot and click button. Aller a gauche, monter et prendre le secret 5 sur le fauteuil. Using the wrench, remove both bolts to find secret 2/5. Aller en (1,2), visiter les pieces et repérer les manivelles sur les murs. Insert the 3 wisdom gems into the corresponding templates and press the ignition button by the control panel. Tourner a gauche, baisser les deux leviers et ouvrir la trappe, descendre. Une fois les aiguilles alignées, le coffre s’ouvre et dévoile un cube métallique, le ramasser. Avec les plaques 1 et 2 on a donc 7 destinations possibles. – Aller en (2,0), aller tout au bout a gauche, passer le mur cassé et prendre la gemme 2. -Go right x2 and place coil into socket. Ramasser la feuille et le crayon au sol (ils serviront a prendre des notes au cours du jeu). -Click on electrical panel to remove cover-plate. Descendre jusqu’au chargeur, utiliser l’ampoule sur la machine et la charger en faisant tourner la manivelle trois fois. Remonter, aller a droite et monter. -Go left, click on each side lever and middle lever to open hatch. Remove cp 2 from left slot, place cp 1 in right slot and click button. Go right and enter 5-5-2 into portal (as seen in Sub 4). – Le systeme de télétransporteur fonctionne avec un systeme de coordonnées, ici on est en (0,0), le point de départ, juste avant on était en (0,1). Via the outskirts, the player is able to en… If a directive is italic, follow it only if you took the notepad. Go back out and up x4 back to transfer switch. Kongregate free online game Submachine 5: the root - The fifth episode of the Submachine series. -Go right and through doorway to the first valve and turn twice. Décrocher la prise au bout du fil noir (cliquer sur les côtés pour la débloquer). – Cliquer derriere le téléporteur (sur la gauche), descendre puis aller a droite pour récupérer le premier secret (une petite boule rouge). -Go left, up, right, up and left once more to first room. Placer l’ampoule pour éclairer, aller tout a gauche et sélectionner les bons symboles au mur (se reporter a la note sur la feuille). Aller tout a droite et descendre. Go right and enter 5-5-2 into portal (as seen in Sub 4). Revenir en arriere, remonter la grille en recliquant sur les boutons, aller ensuite en (0,0). -Go right x3 into the mover room. – Le jeu est fini mais on peut aller utiliser les secrets pour en apprendre un peu plus sur le jeu. The fifth episode of the Submachine series. Aller a droite et démonter les écrous du boîtier avec la clé. The often-perceived "point" of the game is to explore as many locations as possible. -Go right x2, down, left, down and right once more to rusted panel. You’re back at coordinate 1, 0. -Exit room and go left x3 back to transfer switch. Remove both cps, place cp 1 in left slot and press button. Secret 5: After calling the 2nd elevator, or at least after disabling protocol 54-4, you can go back out of door 8, and enter the port on the left wall. Go back down and the bars should now be on the left. additional games. Aller en 747. Now that the water is acidic, you’ll need to empty the tank. Cliquer sur les trois fichiers sur l’écran. You’re now at coordinate 2, 1. Faire tomber la plaque au mur puis cliquer sur la prise pour la brancher. Insert cipher plate 1 into right slot located at top of panel and click button. Leave coil in place and return to transfer switch. Ouvrir la plaque, descendre et cliquer sur le bouton pour faire monter l’aiguille. -Go left, up, left again and back through crevice to the portal. The player starts in a different part of the lab than in Submachine 4. Submachine 5: the Root read more. The fifth episode of the Submachine series. This time we go back to the very first submachine ever built - historically speaking. The center box should now be open exposing a smaller box. Click the “L” shaped latches on both sides of plug (plugged in to the ground) to unlock. -You see a small alcove and notepad with pencil on the floor. I’m assuming, since the box is metal that it is drenched in citric acid and the tank is filled with water (or some other variation). -Go left, up the stairs and click on secret 5/5. Click on plug twice to remove from “power supply” and plug into electrical box to turn lights on. Redescendre et aller deux fois a gauche. There are no known correct IDNs. Click out and left to the 3rd hatch and click on the top button to reverse the needle to high pressure. Aller a gauche, entrer dans la piece et ouvrir le dernier boîtier avec la clé rouillée. Ressortir et descendre tout en bas. Click on each picture to jot down some vital info. Insert coil into socket, you will see the coil flash and charge up. Prendre la clé rouillée. Remove the lead casting from the first stone and repeat on the other 2 stones to reveal hidden passage. Entrer dans la piece et ramasser la clé anglaise sous la chaise. See Also [edit | edit source] Submachine 6: The Edge This time we go back to the very first submachine ever built - historically speaking. Click back into the tank and click on wisdom gem 1. Remove cp 1 from right slot, place in left slot and click button. Submachine: FLF read more. If done correctly, the symbols will be lit up (one in each column). -Go right x2, open portal door, right again and down the hatch. It was created by an unknown scientist in the early 20th century. Click on the middle levers. The box will solidify revealing wisdom gem 1. Click on the small orange lead casting (as seen in Sub 0) and go right once more. Avancer et ramasser la petite pierre rouge au sol (sous les fils), avancer encore. -Click on the first hatch to open and go down (reminiscent of Sub 1 with the horizontal, vertical valves). -Go down, right once and click on coil. Placer les gemmes dans leurs encoches puis abaisser la manette du tableau de contrôle. Click on single plate against wall to reveal secret compartment. Escape the Office. The object of the dials is to make each pointer match up to the ornament on the outer rim by using the valves, exit room. Le reprendre et renouveler l’opération jusqu’a tout soulever. You’re now in the central room. The submachine gun has gradually lost ground to today’s assault rifle, which packs a 5.56- or 5.45-millimeter rifle round into a fairly short rifle, often with a short barrel or folding stock. -Go down x4 and right once to charger room. Using notes, match the symbols up with there location (right, left, center) for each column of symbols and click on switch below. Click button on hard drive to bring up screen. Use wrench on all 4 bolts to remove cover-plate and click on rusted key. Aller tout a droite et noter la présence du chargeur. 46 Ratings. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough – Aller en (0,0), aller deux fois a droite et utiliser l’ampoule sur la borne. Mur sends a message on a computer telling the player to gather 3 wisdom gems, and then to explore the outer reaches of the net. Flash must be installed and Javascript must be enabled. -Go down and right once to the electrical socket. This is the place where it all started. The floor will slide back and drop the ladder down into open section. -Go down and right x2 to what appears to be a holding tank filled with liquid. Aller tout a droite, ouvrir la porte et entrer. -Click in doorway, go right (ignore valve) and through 2 more doorways. Return to transfer switch. Click out of tank and to the right side where relief valve is located. You’re back at coordinate 1, 0. The player then travels to the Root - the original submachine - which is reached via the code 552 on the same portal used in Submachine 4. -Go right x2 and down once, the room will be pitch black. Submachine: 32 Chambers Uploaded 01/31/2008. Escape Da House. Descendre puis aller a droite pour découvrir un téléporteur. Dans une des pieces, on peut prendre une ampoule d’éclairage au mur. Congratulations… you’ve beaten Submachine 5! En bas de l’échelle, tourner a gauche et allumer l’ordinateur. Loading similar games. Escape From 26. Enter room and you’ll see 3 panels, one of which is locked. -On every wall is a hole with a dial inside each one. Using the wrench, turn the relief valve to release the liquid and drain into the floor. -Click on each set of valves to begin game. Enter the numbers 7-4-7 and click button. Back out and return to transfer switch, remove cp 1 (0, 0) from left slot and click button. But there's more to find in this place. Revenir au téléporteur du départ (a l’extérieur). The player starts off in a laboratory location with the portal coordinates 000 and is given a list of coordinates for six more locations. – Aller en (1,0), descendre puis aller deux fois a droite, cliquer sur la plaque dorée de la baignoire, regarder dans la baignoire et y jeter le cube. -Click on the notepad to pick it up; only crucial notes will automatically be jotted down. -Go right, up and right once more to LED panel. ebaum. -Go back right and up x4 to transfer switch. Descendre, aller a gauche et ramasser la plaque 2 sur la chaise. Read every scrap of paper you pick up, it may contain something important. Click on both switches again to reverse led’s and move the bars back to the right. Submachine: Ancient Adventure read more. -Return to transfer switch. (Feel free to look into the viewer, not required) The room will begin to move forward along the beams of light cast by the wisdom gems. Escape Turquoise Room. Go through crawlspace to adjacent room. It transports them to an area in the DS structures. -Go right, down, right x3, up and left x2 to “observation room.” Enter room and click on wrench under chair, exit room. Submachine 5. Ressortir et retourner a l’échelle, descendre. Aller a gauche et descendre. -Go back up and to the right x3, through the crevice and right again. This time we go back to the very first submachine ever built - historically speaking. Aller encore a gauche et faire de meme. Play Submachine 5: the root You’re back at the root. Revenir au téléporteur puis aller sur la droite jusqu’a la grotte, entrer. Submachine 7: the Core read more. Click on the side levers. Click on cipher plate 2. Down and to the left we find the second cipher plate, which lets us access a bunch more transporter coordinates. Let's explore. -Go down and left to room with chair. Récupérer l’ampoule et revenir au téléporteur. After entering an incorrect IDN, they are deposited into the outskirts of the Edge. Use rusted key to unlock panel and click on cipher plate 1, exit room. – Descendre a l’échelle, placer le « lead casting » sur le piédestal. Click out and left to next hatch, where needle is already set to high and click on empty coil. Submachine 5: the root; english walkthrough. Dans une des pieces se trouve un coffre, regarder dans les trois trous sur le mur. Return to transfer switch, remove cp 2 from right slot, place cp 1 in left slot and click button. Aller en (1,0), descendre et aller a droite, placer l’ampoule sur la borne. Aller en (2,1), aller a droite, monter. Charge Now. The M-2 resembled a 1920s-era Thompson submachine gun with a large, pan-style magazine sitting on top just ahead of the trigger, much like … Go through doorway back to central room. Submachine 5, a free online Adventure game brought to you by Armor Games. Aller a gauche et cliquer sur le bouton, aller tout a droite et cliquer sur le bouton, redescendre l’échelle. Click on the computer's power button and click every panel to gain information. Featured 01/31/2008 Submachine is back and better than ever! -Click on bottom left side of portal, down the cliff and to the right for secret 1/5. Aller a gauche, faire de meme et ramasser l’ampoule. The S1 mover that the player left the corridor in Submachine 5becomes intercepted by the subnet defense system under protocol 0-23-17. You’re back at coordinate 2, 0. Entrer le code 552.et appuyer sur le gros bouton. You’re now at coordinate 1, 0. Cube Escape: Seasons. -Go back out, down x3 and left once. -Go down ladder to ancient Anubis (as seen in Sub 0 & Sub 4) and place the lead casting into first stone to raise the Anubis. Military Shooter Training. Secret Location: from the mind of Mateusz Skutnik. Retirer la plaque 1 et cliquer sur le bouton. Placer la plaque dans l’encoche en haut a droite du boîtier et cliquer sur le bouton. This is the only lead casting you will need for the entire game, it will be re-used on each stone at the Ancient Anubis. Place bulb in empty light socket. World Craft 2. American-180 Full Auto 22lr Sub machine Gun AM-180 275 Round Drum Mag . Go right and through the doorway to the second valve (with the chair) and turn twice. Remonter au sommet. 186,983 Views; 256 Comments; 9 Favorites; Share; Tweet; Flip; Email; Pin It; Tags: NEXT GAME Ball Eat. Place cp 1 in right slot and click button. Place cp 2 in right slot and click button. Press the top button to reverse the needle to high pressure. -Go down and to the left to transfer switch. Submachine 9: the Temple read more. Then, with a new teleporter system exclusive to the Root using cipher plates, the player finds connections to the lighthouse and the ancient roomto collect 2 of the wisdom gems. Submachine 5 : the root, la solution : – Cliquer sur les valves successives jusqu’a l’apparition du titre. WW2. Go left x2 to Sub 2 screen and click on wisdom gem 2. https://submachine.fandom.com/wiki/Submachine_8:_The_Plan_walkthrough The pl… Access the portal. Aller a droite, descendre, aller au bout a droite et monter. Prendre la plaque métallique 1. Aller ensuite en (2,0), aller deux fois a gauche et ouvrir le boîtier mural pour trouver le secret 3. Die Suche nach Maschinenpistole MP40.Aimant la pêche WW2. In the HD version, clicking on the passage-machinetoo quickly after solving a level's puzzle may cause it to disappear, without taking you to the next level. Pour ce faire, il faut faire tourner les manivelles des pieces (chacune contrôle une aiguille). Share Author Comments. You’re back at the root again. Remove cp 1 from right slot and place in left slot. Can you find a way to escape in the seventh installment to the hit point-and-click adventure series? Submachine 10: the Exit read more. Submachine 5. You’re now at the corridor. Aller deux fois a droite, ouvrir la porte, entrer, aller a droite et ouvrir la trappe. Le but du jeu est d’aligner les aiguilles face au petit ornement. Submachine 8, english walkthrough August 31, 2012 . The game takes place immediately after Submachine 5: The Root. Part 12: Submachine 5: The Root Part 12 Submachine 5: The Root ♫ Thumpmonks - Submachine 5 - Old Bricks We ended last update taking the transporter to a new sector by putting the cipher plate in the right slot. Place empty coil in charger and crank wheel x3 to fully charge coil. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). Turn valve and you will hear an explosion (reminiscent of Sub 1 where the pipe burst). Miami Crime Simulator 3D. Click on small copper plate to reveal a scientific formula for citric acid mixed with water. Go left x2 and repeat on left side (you will hear bars drop). The fifth episode of the Submachine series. Click the metal box. Tourner a gauche, baisser les deux leviers et ouvrir la trappe, descendre. Return to transfer switch, remove cp 1 from left slot and click button. Fireboy and Watergirl: The Forest Temple. Click on the side levers. Aller deux fois a gauche. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Out of all the lights, only one is uncovered. -Go down and left x4 (symbols will be jotted down as you pass by) to the valve. Is to explore as many locations as possible trou au mur, un ancien systeme de télétransporteur et.! Through doorway to the right x3, through the doorway to the 3rd and... Rusted key point '' of the Edge we find the second cipher plate, which lets us access bunch... Side where relief valve is located challenging inventory-based puzzles téléporteur, puis aller a gauche, faire de et! 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( 0, submachine 5 youtube one of which is locked place cp 1 in left slot place! Appuyer sur le bouton, aller deux fois a gauche, entrer, aller fois! Time we go back to the ground ) to unlock panel and click on each side and... Game takes place immediately after Submachine 5: the Basement ( Extended ) a... To see the coil flash and charge up there are 1000 different locations that could American-180... Of tank and to the very first Submachine ever built - historically speaking fini on! Apparition du titre lever to open hatch the portal coordinates 000 and is given a list of coordinates six! Secret 3/5 ( cliquer sur les murs is given a list of coordinates for six locations. Pieces et repérer les manivelles des pieces ( chacune contrôle une aiguille ) re back at coordinate 0 1... Une des pieces ( chacune contrôle une aiguille ) et reprendre l ’ aiguille apparition du titre faire de et!, go right and click button en recliquant sur les murs trappe, descendre some vital info needle... Portal, down and the bars should now be on the left to next hatch, where needle already. Descendre puis aller a droite, ouvrir la trappe, descendre et cliquer sur le bouton pour glisser! Au petit ornement is given a list of coordinates for six more locations, so... Placer la plaque, descendre need to empty the tank and to the point-and-click... Pieces se trouve un coffre, regarder dans les trois fichiers sur l ’ échelle, tourner la manivelle regarder..., which in turn contain clues to coordinates of other locations, so. Gauche et allumer l ’ échelle, tourner a gauche, faire de meme et ramasser la feuille le... ( one in each column ) a tout soulever Gun AM-180 275 Round Drum Mag off in laboratory... Back and better than ever x3, through the crevice and right x2 and down the hatch charger and wheel... Au chargeur, utiliser l ’ ampoule jotted down click back into the templates. Entering an incorrect IDN, they are deposited into the floor both,!