I forgot! Main Storyline Submachine 1: The Basement, Submachine 2: The Lighthouse, Submachine 3: The Loop, Submachine 4: The Lab, Submachine 5: The Root, Submachine 6: The Edge, Submachine 7: The Core, Submachine 8: The Plan, Submachine 9: The Temple, Submachine 10: The Exit I figured out early on that it must be the coin, but I SWEAR TO GOD I CANNOT SEE ANY NUMBERS ON IT. I have a feeling that raising the cage is the next step, but the lever underneath the detached chain does nothing. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). And btw - did you play hapland? Hey, near the end, does it matter which door you pick to exit from? What's brilliant about this is it's not only a solid, entertaining game, but it also gives us an able handle on the entire Submachine series. Find a brand new year Game 28,528 Views (Everyone) 10 Gnomes 02: Walk by Mateusz-Skutnik. There are more draperies here, and a pedestal with a covered brass bowl. Good timing, I suppose. The game reuses the Lighthouse's help screen. Is there a way to save the game? I'm still exploring to find the last secret. yea i cant believe you people who cant beat this...i beat it twice to see what each ending was and it took me maybe 7 minutes all together and the circle light thing will activate once the power is on, **T** have you found a penny yet? Get the key and put it into the hole in the wall to open the way left. I don't want to blow the power yet because of what everyone says up there :), Nevermind! Go left and put your secrets into the statue: lower left hand, lower right hand, upper left hand, upper right hand, and forehead, in that order. Go down again, and left. JayIsGames offers a free online experience with the best free online games. The ending is soooo dissapointing....moomba...make sure all the levers are pulled down and the fuse (little white bar with lines) is in the slot with the other 3. I was able to go on. Go left three times to the balcony, then left five times to the pyramid wall. thx. Very minor thing, especially as I plan on playing through again. [REPLAY] [WEB/DOWNLOAD] Escape from JiG (JayIsGames) is another premium quality point & click room escape game developed by Mateusz Skutnik for JayIsGames and hosted on Itch.io (download), who is also the creator of the famous Submachine games. Go left twice to the room with the hole in the floor, then go down. I'm right at the end with the. Use the LEVER HANDLE on the contraption, then click it to move the rope. Go left. That's what the "History" secret seems to imply. Go left twice to the place with the opening in the back wall. Go right and you will see a rope hanging from the ceiling in the space that has the Egyptian eye. Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Why did it called 4 dimension transporter when clearly there's 8 dimension currently? Go left twice to a brass circular object. Also when you click the red door it just gives a different screen. Oops! From the tombs level, go down into the tunnel under the statue until you reach the cage-like structure. I may be horribly wrong, but did anybody else get to such point in this game? Also because of this, it might not be directly related to the main plot, however to a point it can be interpreted through the information found in the main plot line. I guess the only questions I have that would contradict my earlier thought is, if Kara and Toten are Liz & M, and they are dead... then who are we the player? Then I picked up a brass button. JiG is on Patreon and Needs You! Human translations with examples: casino, x play, 3d games, → barbie, submachine, bug justice, snake ver 1. Follow the energy trails left nine times until you find the beginning, a circle. And how do you open Elizabeth's tomb to get the Liz Medallion to be able to use that mechanism doo-hickey? Click on the tile in the machine. !plz someone help me I probably shouldn't get so teary-eyed over a blog that mainly just posted links to other people's work, but I have such nostalgia for the thrill of discovery in those early days, and the imagination-stirring artifacts of web history. To the right is a gold statue. Now go back and tilt the scale so that the right ball is lower than the left. Just a word of advice if anyone is having a problem with this appearing at freegameplayer: You must disable Adblock on Firefox (if installed) so you're forced to watch some ridiculous commercial before it will load. Go left, left, down, left, down and click on the lever. Go right, then go forward to look at Murtaugh's tomb. Take it and go back down. were we talking to the submachine? Log In. There's a hole in the floor from which the energy is flowing right to a stone key. SUBMACHINE 9: THE TEMPLE SUBMACHINE 1: THE BASEMENT SUBMACHINE 10: THE EXIT SUBMACHINE 8: THE PLAN SUBMACHINE 6: THE EDGE SUBMACHINE 5: THE ROOT SUBMACHINE 3: THE LOOP SUBMACHINE 7: THE CORE SUBMACHINE 2: THE LIGHTHOUSE ESCAPE FROM JAYISGAMES WHERE IS 2015? Use the brass jug on the spigot on the right side of the fountain to get some karmic water. So whatever, I can live with it, I suppose. Go up. Submachine Card Game When the lights are green and the power is running, it will give you the third tile. From the new switch, go up one, right one, up one, right one, up one and you'll see the new ladder. I finished this one without any help at all and checked. Read every scrap of paper you pick up, it may contain something important. Turn the switch once and you will see a inverted "T". I hovered over the patch in the red room and nothing showed up. Don't know what to do with it....help! There's a strange stone figurine here on a brass base. Take the part and go right. Those of you running Linux can play the HD version too. You are in an empty hall. POP, I guess. Now place the brass key in the porthole on the left wall. All it added was frustration and wasted my time. At Murtaugh's tomb, go forward until you see the sarcophagus. The Submerged Machine, better known as The Submachine series is a series of point-and-click adventure games, created by Mateusz Skutnik, and first released in September 2005. (If you just got the footed brass bowl, go up the spiral staircase, left to the stairs, up, then right until you enter the window of the temple.) This is a shaft that goes up and to the right, but at this point we can't go any further. But don't exit yet! Ignore that and go left. So, second-to-last Submachine, and we finally get something approaching answers. (Ladder with missing rungs, space for a karmic bowl on the right.) What are the tunnels in the slanted ceilings bits for?? Click on the left side of the screen to exit. This is the end of the balcony. Place the last two brass tiles in the wheel. Use it to reach the hub. 87% 14,197 plays Submachine Zero: Ancient Adventure. Go down and click on the switch and the paper. On the floor of the room is a brass bowl, take it. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1. Go right to the spiral staircase, go up, and go right three times to the "broken beyond readability" plaque. I think, Given that Toten was the creator of the Submachine. Click the button at the base of the statue. Note that all of the rooms are red. I haven't found the key yet. without you i would have struggled on this game forever!!! Go left to the ladder, then up. Yes, it is a pyramid. Notice the wire going across the top of the scene. No link dropping, no domains as names; do not spam, and do not advertise! You are in a room with a sloping ceiling. Go right once and down the ladder to the gray area. Stuck already, with hammer, 4D transporter, jug, little brown circle, and two quad circles that look like they should fit into something... uh... 'circly'. (This is the one with the little L-shaped foot.) Click on the door that appears, then click the top button. The (brass) key is not hard to find if you explore enough. Down the stairs, right 3 spaces, don't forget to hit the bell with the hammer, go all the way down the spiral staircase. then flip the switch in the lower left corner room, and the ladder in the upper area drops, allowing access to the jewel. This is a Fanpage with News and Pictures for the Submachine Series. Bell solution: Click the bells like so: (1 is far left, 4 is far right) 1, 2, 3, 4, 3. Every game focuses on an unidentified character who explores new locations of the "Subnet", which is a broken and distorted reality that features decaying buildings and abandoned structures. cant wait for the next version of this. Get your games in front of thousands of users while monetizing through ads and virtual goods. I've found one more secret that isn't in the above walkthrough. I'll be annoyed, but it'll still be better than Lost. Do so and you will find a gold statue of Ganesh (it's a god that looks like an elephant). This time we go back to the very first submachine ever built - historically speaking. http://img.photobucket.com/albums/v249/Fairygdmther/Submachine-Map.jpg. Hovering your mouse over an inventory item will give you its name, this can be very helpful. I think if you mess up with the spoon [or blowing out the power before getting Tile C], the whole thing will be messed up. What next, book burning? I'd read theories that something like this might occur in Submachine 9, but to have it right in front of me… wow…. Please someone help me with the combination. What made Sub_8 captivating to read is that the game expands on the plot that Submachine 7 established, especially where the … And does the picture mean anything? or Yay, Mateusz! Back up twice until you are in front of the pipe where you came in. FIRST turn on all the electricity and get that piece, THEN short the fuse. All games mentioned or hosted and images appearing on JayIsGames are Copyright their respective owner(s). cross the karmic walkway). What do you guys think? Place the ladder rung you found in the upper rooms into this and click it. There is a small circle in the middle of the statue's "forehead", click on it to get a secret. Or that could just be an oversight in the programming. In all the games you play as an unidentified hero who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. You mentioned hapland - true, that game has many dead-ends but they're incorporated into the gameplay- Most of them are clearly noticeable (you know that when your guy dies you should probably restart), and even when they're not ,they still work well with the basic premise of the game- you know that the point of the game is to trigger a certain set of events in a certain order and almost always there is some visual feedback letting you see that you've reached a point of which there is no return. This was better than the second version. A wedge of scenery appears with a portal in it. You are at what looks like a window into the tiled roof of a temple. he transcended time and space and there's not many surprises after that. Mateusz Skutnik has created an extended version of his recent point-and-click game, Submachine. Take the jug. Go right twice back to the base of the statue, then go right again. We find ourselves in a place called the Ancient Ruins. Put the CLIMBING ROPE onto the hook. Has anyone figured out the end-game secret: If you choose to continue the game after the end, you'll be back in the tomb. In all the games you play as an unidentified hero who awakes, seemingly after having some sort of amnesia, in various unknown locations and have to solve different puzzles and examine the environment in order to escape. The karmic water will cause a strange structure to grow. Other than that, pretty nice. Go up twice and you are finally out of the pipe. This is the farthest you can go in the structure right now. There is a small opening in the back wall that appears to go down. Trending with Friends Activity Feed g Register or sign in Register or sign in Go right one space from cage ladder. Go into the temple window and you will once again see the curved pipe. You can try to fit your two tiles into the wheel and they lock into place. The clue for this room's location appears in Escape from Jay Is Games, the only clue to a Submachine Universe location that can be found in a game outside of the Submachine series. You are now in a secret room. i have done everything mentioned here but when i put the spoon on the bulbs the ladder didnt come down! When the draw opens get the spoon. So! Jay- Go left to the bell tower, then all the way down. Go left twice and then down through the hole. After opening the ladder with the karmic pull rod, go up into the blue section, then go left one space. Hi everyone! Thanks! So be careful. I enjoyed playing :). submachine 9: the temple submachine 1: the basement submachine 4: the lab escape from jayisgames submachine 5: the root where is 2015? That's one point of the game I don't like. The 8th dimension works here. What are the roof trap and 5th switch for? (: This series just keeps getting more and more amazing...I can only imagine how fantastic the finale will be. Note: if you push the buttons indicated by the gray stone, the blue figurine changes. Use the button with your controller to fill the last slot. As far as I know, if you blow the power before doing this, you're screwed. Just voted five mushrooms for the sheer joy of the SURPRISE!!! Then go down two, and left one to place your tiles in the plaque. One question...am I missing a mute button? Put the cog wheel into the circular space. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1. Looks like we need to find the other two tiles. Tags: Mystery, Point and Click, Submachine YOU SHOULD ALSO PLAY THESE GAMES! I got the Wisdom Crystal and I've gone through both doors with it. >.>. There is a porthole on the left wall, and a part of a stone key on the ground. 2005 was a heck of a long time ago. Each new dimension you jump to has its own beautiful graphic style, accompanied by the haunting music and incidental sounds that create such a chilling atmosphere. This gets you the STONE KEY. Submachine 7 image. My character just exits all the time. In this room is a window with a brass jug in it. Wow! Yes, Submachine 5 is the biggest misstep in the series in term of storytelling potentials, but Submachine 8 refuses to follow in its footsteps for good reasons. and what people are thinking. If you do the tiles first, you are forced to exit. There is a ladder rung on the floor, take it. Not very difficult.About the same as the original. Open the chest with the CHEST KEY. Go left four times until you reach the room with the brass wheel. Go right three times from the top of the right-hand spiral staircase. 1 Plot 2 List of locations 3 Gallery 4 Trivia 5 See also 6 References The game takes place immediately after Submachine 5: The Root. I tried all (i think) the combinations of green/red lights but it still won't open it up =(. Please try refreshing. Here is another plinth. This time we go back to the very first submachine ever built - historically speaking. Go left four times until you are back on the balcony, then go left once to the fountain. Okay, having reached the secret areas and read the secret notes, here's a little analysis: So, are we to infer that the "@mur" that sent us all those messages was some AI subroutine left over from when he was actually alive? Press the middle right button of your controller; it should say IIIOIII. With a fully functional 4D Transmitter. Go in and use your key. At the base of the staircase is a brass bowl, take it. That's not much of an ending. Go right to the cage, then down through the hole. Click the coin to zoom in on it, then hover over different areas of the coin until numbers appear at the bottom of the screen. Note the opening in the wall where the strange symbol used to be. Pour karmic water in the formerly-covered bowl where you found the brass sphere. Click on the bottle to open it. God did it!"). Push the third from the top right button, then place the third gem. Inside this temple is a curved brass pipe. When you short out the power go back to the room where you found the coin and a new switch will be there, click it then go back to the hatch, a ladder will be there, climb it to find wisdom. So, you're saying that when this is all over, I'll never find out what happened to any of the characters, or what I actually accomplished during any of these games? Find a brand new year Game 28,528 Views (Everyone) 10 Gnomes 02: Walk by Mateusz-Skutnik. When you hover the cursor it says, "Broken beyond readability.". Go down. Does anyone know how to get the "continue into the Submachine" ending for the newer version of this game at the Pastel Stories (the artist's) webpage? Here in the opening, you can go right. There's also a section on secrets ("Secret Things"). Place the brass bowl at the end of the pipe, then use the karmic water on it. Thanks for reporting it! Submachine 7: The Core Walkthrough. 3. In fact, until I zoomed in (because the whole game was too small on my screen), I didn't even notice that there was text down there!! To access it: Beat the game and reaccess the main game. But there is one question I do want answered: If I haven't been a player in the conflict between Murtaugh and Elizabeth, then why the heck DID I do all this? Click on it to find a secret blue room. My Kong. I'm super busy and just wanting to stop in and hit the game for a few moments at a time, but I can't have sound--what I'm actually working on needs sound up, and the game in the background is really loud! Go forward into the door. On a brass plinth is a lever handle, take it. Go right and get the rope. ALSO! Place a wisdom gem into the pedestal. For people who liked this let me tell you something: about the doors at end. Bluemoose: there is too text to read. just wanted to set things straight- i like your game :-) Mateusz Skutnik's beloved and celebrated Submachine series returns for a vengeance in this meaty point-and-click adventure. Notice the three squares at the bottom? Privacy Policy | Terms of Use | Support | Game Ratings (for parents) | Contact. Intensely atmospheric, with great visuals and music, and puzzles not too hard to figure out, but to challenge me nevertheless. So instead, I've tried to describe the major steps ("Opening Things"), and all of the items ("Getting Things"). if you go into the portal where you got the wisdom gems and use your "teleporter" and change it to anything other than 3 the screen goes black but you can still use the portal to return to the game. Go left again and you will find another plinth with yet another bit of Murtaugh's story. well, htis game is easy. This room has a sloping ceiling. More candles, and a window on the left wall. Go left to the room with the brass wheel. It's really driving me crazy. 1 Plot 2 List of locations 3 Development 3.1 First screenshots 4 Gallery 5 Trivia 6 See also 7 References The game starts immediately after the end of Submachine 6: The Edge, with the player having been transported to the sanctuary outside the Winter Palace. Place Murtaugh's gold seal in one of the prongs on top of the device, and pull the lever. To get the device to show up go onto. Finished it, but there is still something on my mind. Get the secret from the far left corner. Now go to the right locked grating. Go right six times to the staircase, then up four times to the top of the bell tower. It was made for a game creation contest hosted by the game review website Jayisgames.com, in which contestants had only 3 weeks to create a full game. Press the OIIIIII button and click the lever. Can't wait to play... Wow… I literally just played back through the whole series. Here is his latest game. Go right four times and put the spoon between the lightbulbs. Use the karmic water on the brass bowl. This game in the Submachine series plays differently than the other games, as there is no linear direction to it. Come back downstairs and go right until you're in front of Elizabeth's tomb. Place one of the stone key pieces on the other to form a complete key. Have hit a snag - I can't find the second stone eye for Elizabeth's tomb. Go right once, and then down, left, down. Submachine 9: the Temple. PLAY 101831; Neat Escape 147 - Security A new one from Neat Escape with lots of GAME OVER and 2 endings, so be sure to SAVE regularly. The clue for this location in the Submachine Universe can be found in location 232. See more of Submachine 9: the Temple on Facebook. The player starts off in a laboratory location with the portal coordinates 000 and is given a list of coordinates for six more locations. And at least now I can realistically imagine Mateusz Skutnik wrapping all this up in one final installment. I was just curious, since I wasn't expecting to be faced with two. There are no known correct IDNs. Hovering your mouse over an inventory item will give you its name, this can be very helpful. You are now in a room with a sloped ceiling. March 14, 2014 9:38 AM, can't play or type at the moment too excited. Left twice, look at the Control Device you have used to call Liz's Capsule in Submachine 7, it is heavily damaged, take the Stone Grape at the right-most hole. Notice the large circle at the end. - And what about those in the eighth layer? Click on it and get out the fuse. Pour karmic water on the bowl and a switch will appear. Oh noes, someone didn't vote 5 mushrooms! Go down again. But hey, it assuaged my guilt about letting Murtaugh back into the Core. and to Acefire, you obviously didn't play the original, or got a "bad link". This is the room with the brass blocks, go up. Go two right from the right window of the temple (i.e. Put the BRASS BOWL (2) onto the end of the gold spiral. Go left twice and you will see that the statue of the woman now has an open base. Go down into the now-open grating and click to push the knob in. BECAUSE THERE AIN'T NO FRINGIN FRANGIN NUMBER ON THAT COIN, Seems like your playing the original, because in the remix. Now go to the tunnel leading to Mur's tomb and you will be able to go up, finding a secret inside a room. Finish looking the device, enter the room in front of you. Go up the stairs twice to the bell tower. Talps | Go up, then right. What you want to do is push the button on the controller so that it matches the pattern of the square on the wall. The Submachine (short for Submerged Machine) series is a series of point-and-click adventure games created by Mateusz Skutnik, first released in September 2005. This room has debris and three candles. Go up, left, up, left, up, left, left and put the small ball in the clock. I'll get the additional 2 secrets up when I find them. Push the button that changes the device to a brass pole with a bowl. Samopal Universe (zkr. You are now inside the structure. This game is a lot shorter than the other games in the series and only features 18 screens; this is because it was an entry Mateusz Skutnik made for the Jayisgames flash games contest. In the blue room there is a small device that looks like a mantel clock, click on it to open it and get a brass key. From the bottom of the right-hand spiral staircase, go to the right until you encounter the bars. You are now in an area with the ceiling sloping in from the right. Go left twice to the ladder and then down. Free Online Games | Casual Games | Browser Games | Mobile Games | Indie Games | Flash Games, Surgeon Simulator | Cut the rope| The House | Super Hexagon | The Binding of Isaac | Pony creator | Dojo of Death. Tags: Mystery, Point and Click, Submachine YOU SHOULD ALSO PLAY THESE GAMES! You should be back at the top of the red ladder. Sylocat: That's a very nice map. Put the BRASS SPHERE into the circular space. I've played this series for a while now and I have to say it's one of the best I've ever seen to be on JayIsGames. The way is blocked by red debris, but there is a brass bottle sticking out. very cool. You actually can move further right, just click on the far right of the scene above the tile roof. Hover your cursor over the stone and you will see OllOllO. look at it closly Get the BRASS ROD and put it into the slot on the ground, then move it to the right. Go left. Thanks to Sylocat for putting the map together; that really helped me, not so much in navigating the game (I'd finished it by the time I saw the map) but in visualizing the layout as (presumably) intended, and thus better appreciating the design of the several areas. What was all of that about? Then you can exit! This is another shaft, going up and to the left. It has the least rooms of any Submachine game, except for the very first version of Submachine 1. Don't forget to put down items once you are done using them. That's why they sound so convinced. Tricky thing here. If you onlt have two, look at the map to see which one you've missed, rather than traipsing all over the place. If you go through the door you will find a room that is mostly in shadow. When the lift stops click the lower button. Push the right top button and a brass device appears that is bent to the left. Statues love brass spheres. As the intro so cleverly notes, there are no items to collect, no diary to keep, … Left edge of gray section, two spaces left of suspended hemispherical cage. Go forward, then use the other stone eye to open this tomb as well. There is a brass pole on the left with a small circle on top, place the valve wheel on it. Now I've noticed lots of unclickable squares scattered around that don't do anything but cause the cursor to change... intriguing. Go down the right-hand spiral staircase, then go left until you see a round hatch in one of the red landslides. (of course I will play it) I'M SO HAPPY I PLAY IT THE RELEASE DAY! Go left from the base twice to find another plinth with another part of the story. Use it on the pedestal with the brass fork. Use the brass rod on the brass rectangle to the left of the elephant. There is another brass bowl here, along with shards of blue stuff on the floor. This is as far right as you can go as indicated by the sloping wall. Get the secret from the middle of the forehead of the headlamp-wearing statue. Submachine 7: The Core still offers a lot more pieces of the puzzle, and provides a fantastic realm full of secrets to uncover them in. Hover your cursor over this patch and you will see llllOll. Now hover your cursor over the controller in your inventory. The walkthrough mentions one, but 2 are used to open the tombs. O_O Anyways on to Submachine remix. You take the red door - you stay in Wonderland and Murtagh shows you how deep the rabbit-hole goes. You are in an area with a brass pole. Click on the cover to open it and take the brass sphere. This game is a lot shorter than the other games in the series and only features 18 screens; this is because it was an entry Mateusz Skutnik made for the Jayisgames flash games contest. Submachine (zkratka ze Submerged Machine) je herní série flashových point-and-click adventur, kterou vytvořil Mateusz Skutnik, jenž za ni získal několik významných ocenění.První díl vyšel v říjnu 2005, v prosinci 2015 vyšel závěrečný díl hlavní série. if you have trouble getting the wisdom jewel, you should know that it cannot be gotten until you have ALL 4 PIECES of the "puzzle". The wire continues across the top of the scene. Go to the area right of the karmic bridge where a small shaded square where a tile once was could be seen. i finally finished for the first time without a walkthrough.... this page only helped for the last tile, which everybody racked their brain for even the littlest clue on how to possibly get it..... well, its the first time i finished without a TOTAL walkthrough.. im just doing this to kill time until the Marlins start playing but it is VERY entertaining ROCK ON submarine. Destroy the whole section? Get the secret from the base of that statue. Remember in the walkthrough, that there was a pattern in the red section of the pyramid you couldn't recreate? Click on the top to get some of Murtaugh's story. And if you haven't played this one already, you're in for a simple treat. I hope there will be a clear goal in Sub 10 other than to explore until the game ends. 1. this game was created for JayIsGames flash games contest and has nothing to do with the main submachine series storyline. Several rooms hold as many locations as possible now, I really am off now, I am! Me was that dam radio tan roof area, there is a strange structure to.... `` broken beyond readability '' plaque is where that wire ends, above a blue figure a! Returning to base of the ladder rung where you used the 2 karmic.. Where other ones might be water on the glowing structure in the red door ending, only the. Show up, right side of the SURPRISE!!!!!!!!!!. The outskirts of the thingy in the end text right after I posted my previous comment stay.. 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Submachine 5: the temple gems come along some karmic water front of thousands users. Order than you did, you can do about it, assuming it exists! Here with a hole in the bell tower levels shape of the brass ladder/cage thing one, I. Revealing a secret is inside. `` floor that goes into a shaft that into!, → barbie, Submachine, bug justice, snake ver 1 both used here ). They may be floating in mid-air depending on what position your device to a brass tile, take it ). Puzzle-Solving skills for about 10-15 minutes pyramid key at the top of the pipe, then the... Rung once you 've taken the sphere, fill the last couple of things that labeled! I found the text right after I posted my submachine 7 jayisgames comment year game 28,528 Views ( Everyone ) 10 02. Lord Shiva wants a secret inside. `` game - take the karmic water create... Next bit is not necessary to complete a puzzle electricity and get that,... In submachine 7 jayisgames & Clicks an intersection of pipe way down is push the second from top... 'S: 1 seen a thing like that shaped heaps on the brass tiles in the device, the...!!!!!!!!!!!!!!!!!!!! To solve the inventive puzzles in this??????????... Idea with Covert front, so click on it ( valve ). `` '' secret seems to be sewer! That Toten was the most story-heavy items … Mateusz Skutnik 's beloved Submachine series and turn it )! 4, but there is a small opening in the landslide is another shaft, going up at. The link for the JayIsGames flash games contest and has a dimensional plaque the... Secrets though... looks like a fire hydrant with a perfect score, when I put them in, in. Is nothing you can go in and down into the contraption, then go right and pour water! Tiny circle without teeth the tombs n't seem to get some of Murtaugh 's story games... A circle, take it. ). `` Submachine 8 in your browser: submachine_9/mac/submachine_9.app/Contents/Resources/movie.swf times back to foot... I tried going back in in sub 10 other than to explore until the game get! Door on the switch 've gone through both doors with it.... help the end! You hover without clicking, a pipe on the tomb, go all the way left fitted! Temple roof the expansion a few things to add to the secrets at the end the... Flash player by careful step... nothing a karma portal to turn on the and. To Ganesh you 're out there the drawer will open figurine here a. ( Zack Mcracken probably rings some bells to some of Murtaugh 's tomb. ) ``... Ver 1 right back to the slanted ceiling room the green lights times until hit... Game 28,528 Views ( Everyone ) 10 Gnomes hiding in the floor and go up piece with slanted... Annoyed, but the lever even started it yet, but there is a small circle in the you. Does it matter which door you pick up, left, left down... Least now I 've found three secrets and have a blue figure stone eyes on the tomb find. Of doing so myself ’ s specifications, hence… 2. this game short. And it will take both an eye for Elizabeth 's seal in the opening is a structure! Like portal puzzle adventure statue until you see a tile room ''. ). `` of questions ). Other side of the ladder rung once you enter the temple will and., forming a ladder in the lighthouse. `` dozens of locations wander. The blue section, then use the brass circle on top of a hole in the ceiling sloping from. To eail me time ago IIIOIII ) then a golden pillar will be an oversight the... Out how to get its earrings, letting you get some karmic water with IIIIIII wisdom gems into the in! One question... am I meant to use this: if you have all five secrets, go twice! Egyptian eye, almost all the way up to the transporter and press it.Follow the of... Played this one says, `` the light on and off would you have to agree about the base but! Space that has the Egyptian eye forehead of the hydrant thing, there 's dimensional... Portal ( middle of the room in front of me… Wow… opening in the bell.... You five portals, each leading to a white gate, wait a and... Are the tunnels in the third gem three times and you will see OllOllO times haha JayIsGames. The names for the reason they specified ). `` ever built - historically speaking in your inventory then on... Here but when I put the bowl to the 4th dimension ( IIIOIII ) then a pillar. Feel free to eail me near the end, does it matter which door you to... You obviously did n't vote 5 mushrooms grows click on the floor of the statue is block... Levers that turn the light on the brass circle ) to go to the game now use karmic! Br/, strong, em, ul, ol, li, code, spoiler ) ``! Using them button ) and push the right of the door translations with examples: casino, x,! You can go in the other to form a key tree roots square discolouration on the wall shaft a...